Independent studio
Ryan Crown
I build narrative 3D worlds for luxury brands, in the browser.
Flagship case study
The Appalache Estate
A seven-chapter explorable estate world built as the digital flagship for a private Appalachian brand, with authored routes, browser-native 3D, and a cookieless measurement layer.
- Payload
- 28.4 MB
- Manifest
- 261 files
- Rigged characters
- 9 rigged characters & creatures
- Chapters
- 7 chapters
- Endings
- 4 endings
Craft notes
- Vanilla Three.js experience architecture, with no game engine dependency.
- KTX2 texture pipeline with per-asset UASTC and ETC1S decisions.
- Meshy and Blender asset path verified by headless receipt scripts.