The Appalache manor in foggy mountain light.
Establishing scenes set the emotional pressure of the estate.

The Appalache Estate / 07

Scenes

The world must be seen from the ground.

Scenes are organized by location, time, people, ritual, and evidence. They show how the world feels when someone is actually there.

Collection

A scene is more than a pretty frame.

Each scene should show spatial understanding, character behavior, process evidence, material culture, or narrative progression. Atmosphere alone is not enough.

Game

Gameplay stills are labeled as gameplay.

The case study separates concept art, final art, gameplay, and artifacts so the viewer trusts what they are seeing.

Next ChapterArtifacts